Progress
How the game and its dragons are coming along, day by day, since work on the 3D models began.
Where things stand
- Dragons
All 11 dragons are built in 3D and each has its own page, with the mouth and face fixes in place.
Riders are still 2D; they are not modelled yet. - Duel
Evidence Duels, all six battles (Books 1 to 5 and the Silent Beacon finale), is playable in Godot and in Unity; both builds passed an independent playtest review on 30 September. The first sample, The Relabeled Wheel (Book 1), stays playable in Godot and in Unity.
The Godot version downloads about 9 MB before its select screen and is ready in about 13 seconds on a simulated school Chromebook. - Open map
Terra's blocky Greenwild runs in Unity and passed its independent review.
Being added now: five region maps (one per hero and book), missions from Books 1 to 5, save and load, a key legend, and later the riders on their dragons. - Engines
Unity is the engine for the game. The open map ran smoothly on a 2019 iMac and met the older-machine budgets; three.js and Godot were compared on the same scenes first.
The measured numbers are in the game design document.
Progress checks
Before-and-after pictures from two recent fixes.
Timeline
- Unity chosen for the game
After the same scenes were built in three.js, Godot and Unity and measured on older-machine settings, and the Unity open map ran smoothly on a 2019 iMac, Unity was chosen for the full game. The next open map adds five region maps, missions from the books, save and load, and a key legend. Explore the open map
- The games site
Everything made for the game so far is now in one public place, with the playable samples, all eleven dragon pages, the game design document, the engine tests and this timeline.
- All six duels playable in Godot and Unity
A duel-select screen, the Book 1 fractions duel, four new duels for Books 2 to 5 (The False Forecast, The Trash Tide, The Vanishing Trick and The Copied Alarm) and the Silent Beacon finale against Nullwyrm and the Dull King, all built from one shared set of rules. Both builds passed their independent playtest reviews: Unity in the late morning, Godot at midday. Both use the dragons with the face fix. Play in Godot · Play in Unity
- Open map preview (Unity)
Terra explores the blocky Greenwild: walk, run, fly low, dig and build, and find four science sparks (soil layers, water clarity, plant ID and erosion). It was built to find out whether older school computers can run an open world. A same-morning fix lets the Space key lift Terra after the Fly button has been clicked. Explore the preview
- Evidence Duel in Godot passed its review
After a loading-speed fix it is ready in about 17 seconds on a simulated school Chromebook, and it now asks phone players to turn the screen sideways. Play the Godot version
- Face fix published
Sludgeburn lost the ghost 'eyes' on his cheeks, a second snout painted above his real mouth and an extra nostril. Small marks were cleaned up on Zephyra, Marina, Lumen and Nullwyrm. All eleven faces were checked. See the face check
- Unity chosen for the game
- Mouth fix on all eleven dragons
In the Roar you can now see inside the open mouth from the side; before, a wide wall of cheek skin hid it. Each dragon was rebuilt and reviewed on its own, and the last one went live that evening. Before and after
- Knee fix
A small helper bone closes the see-through gaps behind the hind knees of Kairo, Lumen and Terra.
- First game sample: Evidence Duel
Kairo and Maya face Sludgeburn and Gritsnare at the Blackridge forge in a fractions battle, built twice from the same rules, in Godot and in Unity. The Unity version passed its playtest review that night. Play the Unity version
- Engine test scenes playable in the browser
The two-dragon engine test runs in the browser in Godot and in Unity, so the engines can be compared by hand. Engine tests
- Next steps chosen
The author asked for a duel for every villain pair and for an open-world test map, to see whether older machines can take it.
- Mouth fix on all eleven dragons
- All eleven dragon pages refreshed
A better phone layout, close-ups of the eyes, and new showreels for Terra, Zephyra and Lumen. The dragons
- Mouth plan approved
The author approved a plan to make the inside of the open mouth visible from the side (done the next day).
- One page for everything
A hub page linked every dragon and file in one place. This site grew out of it.
- All eleven dragon pages refreshed
- All six villain dragons finished
Sludgeburn, Heatfang, Plastitide, Toxibloom, Glarebyte and Nullwyrm (12 metres tall, the final boss) were each built, checked, independently reviewed and published. Meet the villains
- Unity 6.6 measured
Added to the engine test, it came out bigger and slower to start than Unity 6.3, so 6.3 stays the Unity choice for now. The design document was updated with the numbers. Game design document
- All six villain dragons finished
- Godot joins the comparison
At the author's request Godot became a third engine candidate. The same small two-dragon scene was built in three.js, Unity and Godot and measured for download size, start-up time, memory and frame rate. Engine tests
- Villain wings reworked
The villains' wing rigs were rebuilt so every wing really folds back and down at rest.
- Godot joins the comparison
- The game will be web-first
Players open a link and play, with nothing to install, so the game reaches school Chromebooks and iPads.
- Game design document
A turn-based dragon adventure where solving the STEM problem is the move itself, not a quiz that earns one. Read it
- Four hero pages published
Terra, Lumen, Zephyra and Marina got their 3D pages.
- Villains begin
Sludgeburn went first as the pilot, and each of the six villains got its own signature action: Stomp, Stir Winds, Loom, Spread Vines, Project Screens and Swallow Light.
- Author review fixes
The author spotted Zephyra's misplaced eye and broken wing folds and Marina's half-open mouth; they were fixed and checked again over the following days.
- The game will be web-first
- Four more heroes in 3D
Zephyra, Marina, Terra and Lumen were built, each with a signature action: Test Air, Observe Specimen, Sense Vibrations and Organize Grid.
- Four more heroes in 3D
- The dragon fundamentals
Every dragon's mouth really opens (wide in the Roar), and its wings fold back and down at rest. Kairo was rebuilt with both, with new renders and videos.
- The dragon fundamentals
- 3D work begins with Kairo
Ten AI image models, in 23 variants, drew clean turnaround views of Kairo from his book character sheet. The winning method (87.3 out of 100) is now used for every dragon. The bake-off
- The first production dragon
Kairo got a painted texture, a skeleton and seven animated actions (Idle, Walk, Run, Fly, Investigate, Roar and his signature Measure), with files for Blender, Unity, Unreal, the web, 3D printing and SketchUp. Kairo in 3D
- 3D work begins with Kairo
Mouth fix, before and after
Face check and fix