Dragon STEM Games
Play

Games

Every playable build of the Dragon STEM game, in each engine being compared. Live builds passed an independent playtest review; previews are playable while their review runs.

The fraction wheel: 6 of 8 wedges lit for a burner that needs 3/4
First game sample · Book 1

Evidence Duel: The Relabeled Wheel

Kairo and Maya face Sludgeburn and Gritsnare at the Blackridge forge. Gritsnare swapped the 4-part fuel wheel for an 8-part one; light the right number of wedges to block the sludge. Three turns, a Mess meter instead of hit points, one sneaky Shortcut, and a Field Notebook at the end.

Equivalent fractions · built twice from the same rules so the two engines can be compared · needs a wide screen (turn phones sideways). This first sample still shows Sludgeburn's face from before the 30 September fix; Evidence Duels (all six battles) uses the fixed model.

  • GodotLiveGodot 4.7.2 · Passed its independent playtest review.Play
  • UnityLiveUnity 6.3 · Passed its independent playtest review.Play
Terra flying over the blocky Greenwild with a stream and trees
World test · Terra

Greenwild Open Map

A blocky voxel world: Terra explores the Greenwild, walks, runs, flies low, digs and builds, and finds four science sparks (soil layers, water clarity, plant ID and erosion).

Built to answer whether older school computers can run an open world. Keyboard and mouse, or touch.

  • UnityLivePassed its independent review.Explore
The Evidence Duels select screen: six regions, from The Relabeled Wheel in the Caldera to The Silent Beacon finale
Game · Books 1 to 5 and the finale

Evidence Duels: all six battles

A duel-select screen and a battle for every villain pair: The Relabeled Wheel in the Caldera (equivalent fractions), The False Forecast at Skyreach (weather graphs), The Trash Tide at Coralhaven (food webs), The Vanishing Trick in the Greenwild (conserving matter), The Copied Alarm in Glitterdeep (tracing sources), and The Silent Beacon finale against Nullwyrm and the Dull King (choosing the right tool).

No timers · built in Godot and in Unity from one shared set of rules; each engine's status is below · needs a wide screen (turn phones sideways).

  • GodotLiveGodot 4.7.2 · Passed its independent playtest review.Play
  • UnityLiveUnity 6.3 · Passed its independent playtest review.Play

Engine tests

Engine test · not the game

Two-dragon engine test

Kairo and Sludgeburn idle side by side, with a Roar button and a slider; Add Zephyra loads a third dragon while the scene runs. The same scene was built in three.js, Unity and Godot to compare download size, start-up time, memory and frame rate.

The measured numbers are in the game design document.

  • UnityLiveUnity 6.3Open
  • GodotLiveGodot 4.7.2Open